Straight off of the bat, we were quickly able to decide what we were going to make. We talked about making a shooter, and (thanks to my experience with making side-scrolling shooters) I suggested about making it a side-scroller, which the rest of the team agreed on. I then suggested a few ideas that I had from a flash project of mine, which was a side-scroller itself - which was met with moderate approval from the rest of the team. And, after chatting, we decided to work on different things - Niall, who had already had coded a map editor of sorts that could work, will be working on the map editor demonstration and rendering; Reece will be working on more ideas and the mechanics and conception of the game; Phil will be designing preliminary tiles and graphics; Lewy will be designing the preliminary 3D models of the powerups and so forth, and my task is to do some market research and draw up a draft of a questionnaire.
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Thursday, 2 February 2012
2/2/2012 - Day 1
Today marks the start of the Introduction to Art and Programming in Games (INTROG) unit. In this, each and every student on the unit is put into a group, and we are given the brief of creating a technical demo of a game, which we have to pitch at the end of the unit. I've been put into Group 7 with four other people: Phil Duce, the 2D Animator of the group; Lewy Husbands, who is the 3D Animator of the group; Niall Weedon, who's the programmer of the group; and Reece Heyworth, who's the Games Designer of the group. I'm taking the role as the Producer of the group - I may not be the de facto leader of the team, but for now, my job is to do some research and draw up a draft of a questionnaire.
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