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Thursday, 19 April 2012
Day T - 22
Today, we had another Skype meeting to duscuss things. The first thing we discussed was what the name of the game would be. At first, we desided to come up with a name which someone would possibly given it in the 90s - that is a cheesy name, but not TOO cheesy. While we were thinking about that, Niall announced that, game-wise, all that's left to do for now is the boss and the background, and Reece also told us that the pitch document and the presentation are going along well, and that he'll upload the current draft of the presentation up on Dropbox. Niall then said that he'll upload the newest version of the game once Phil supplies the background. We then got back to talking about names. 'Purge' was suggested, but after a bit of digging, I found out that there was already a game called Purge, released in 2003 by Freeform Interactive. 'Merits for a Mercenary' was also suggested, as well as 'Lock, Stock and Two Smoking (Something)' - the latter I took and transformed into 'Bolt, Capital and Two Smoking Chimpanzees,' which got a few laughs and a 'It's so ridiculous it could work' from Niall. (One of the weapons in the game is known as the Chimpanzee, and is a duel-wieldable pistol) And then, we called it a day for the meeting - but, if any of us come up with any more ideas, we'll post them on our Facebook page.
Tuesday, 17 April 2012
Day T - 24
Man, it's been too long since I've updated this blog. I've been meaning to, but with all the other things, I've just haven't found the time. Anyway, on Day 15, I drafted the Damage Calculations, which Niall then implemented, although he had to make some edits to get it to work. And then, on the 29/3/2012, I finished working on sorting the Scores out, but again, edits were needed for it to work. Finally, on Day T- 27, I finished work on surting most of the boss attack functions. I still need to finish one of them off, and another Niall will sort out, but the others are finished. And then, today, we got together on Skype to discuss stuff regarding the project. From it, we managed to figure out that there's not much else needed to be done before the game itself is completed.
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