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Thursday, 9 February 2012

9/2/2012 - Day 8

A week has gone past since the project started, and we are making some progress. We've been tossing ideas around as to both what the demo will be (both the artstyle and the gameplay) and what we could do if we took it to the next step, as well as getting more information to prep us for the project. I've also designed the HUD during the session, adding some arcade elements (like the score) to it.

Wednesday, 8 February 2012

7/2/2012 - Day 6

Today, we had our first meeting as a team to show what we had done so far. And, at the time, I hadn't really done much - and they did chew me out about it for a while. However, now I'm refocused on the task at hand - I know what they want from the questionnaire, and I've done some research into the type of game we are making - which wasn't exactly what I was expecting in the first place. I thought it was more of the flying ship shmup, not a run 'n' gun shmup. Still, at least I know now. Plus, I've also got an idea as to what the HUD may look like - especially if we do make it a 2-player game. Haven't drawn it yet, though. And finally, I found a possible site for getting the music for the demo - which will end with a boss, and, if we carry on with this afterwards, would be the boss level of one of the worlds.